Python tool to create a folder structure with project name given by artists.
->This tool is mainly develop to maintain a organized folder and naming structure and save FBX and its associated texture on server.
->This tool saves 3-5 mins for every asset created by a artist , on a average we save 30-45 mins per day if used by all the artists.
->My main aim is to automate export/import workflow, not just inside maya , but for substance painter , designer and Unreal Engine
With the help of organized naming convention and folder structure ,python script inside unreal engine imports FBX along with it textures and creates material Instances.
Workflow Loop :
Create asset in maya --; Export fbx to server--; Create Painter file --; Export Textures to server--;Import fbx / Textures to Unreal Engine.