Houdini digital asset to generate thousands of Vertex animation textured (VAT) crowds based on vertex colors.
Problem Statement -- Populating crowds on massive maps with 200sqkm+ landmass.
Solution -- Houdini digital asset that autopopulates massive maps with crowds and divides them into
sublevels based on vertex colors.
Workflow:
1) Populate crowds as actors with custom unreal attributes.
2) Manual edits according to start and end points.
3)Cluster crowds into HISM components through editor scripting.
4)Decluster them for further edits /corrections using editor scripting and recluster.
5)Control the instances through blueprints for further detailing like rotation / offset based on cameraview.
Controls:
1)Set percentage of required animation (Flag to 20% , camera to 15 %).
2)Set percentage of crowd type.(Male, female)
3)Randomize playspeed.
4)Auto Fix crowd overlaps with secondary inputs like flags.
5)Set Crowd Density.
6)Randomize Clothing based on Per instance custom data value through blueprints.